I wanted to make a game that used Glasgow's actual geography as the playing field. Not a fictional city — Glasgow, geographically accurate, abstracted into a grid. You buy land on a real map of the city. You build on it. You collect yield every five minutes. And you vote on the economic rules that everyone plays by.
That last part is what makes it interesting. It's not just a property game. The tax rate and mortgage rate that govern every player's income aren't set by the system — they're set by the players, democratically, through a monthly election. Your neighbour can vote for higher taxes to fund public works. You can vote them down. The economy is live, the politics are live, and both affect the other.
The design started from a question: what happens when you put real economic mechanics — land scarcity, yield, interest rates, eminent domain — into a browser game? The answer is still being worked out. That's why it's interesting.